Thursday, May 17, 2012

Final project progression






Sketch & Lineart

Like most my sketches, they start out pretty rough. I'm not a perfectionist in that stage, but then comes the lineart... and that's when the transformation starts. :)

Bases & Shading

Laid down the flat colors and then went to work painting the main shadows in Photoshop. Since I didn't know the colors of my background yet, I left it neutral. Played a lot with the new brushes, including the mixer brush!

 
Lights & Spell

Using the layer blending modes, I put some golden lighting on him for the main source, and then a blue reflective light. I went onto sketching out the spell, just laying out the ground work for how I wanted it to look. After rendering the water, I created the spell circle in Illustrator and then applied some more effects and lighting in Photoshop.

This is the spell array by itself:



Since Nox was finished at this point, I moved onto my background.

I chose a Gothic Cathedral for Nox, because that's what his character's style, and somewhat his personality, is based off of. I associate him a lot with the grandiose nature of these buildings, along with the fancy detail work and the overall dark feeling that aspects like the spires give off.

I used two refs for this, for the most part:


Namely, I took the pillars from the first shot, and the idea of a balcony from the second.


Not really many WIP shots for this, but I do have one.





This was when I had finished my foreground and started in on the background. It shows the sketch and some beginning linework, as well as my one-point perspective lines. For the lines of the arches, I used the pen tool instead of drawing it out; far easier and precise.

After lots of freaking out and thinking I wouldn't get it done in time, I did it... and here it is!


I ended up simplifying a lot of architecture, and taking a lot of shortcuts, but overall I'm really pleased with how this turned out. Added just a bit of a blur to separate the foreground and create the focus. I think I'm most pleased with that marble floor!

But, as you can probably guess, Nox would not fit in this environment anymore. Personally, this is exactly why I prefer doing my background first, or at least getting a sense of the colors. In any case, I went back in and edited his coloring to match.

Nox is my main character for "Midwinter". Not really the hero type, though. He's arrogant, but his confidence stems from his abilities, which separates him from the typical stuck-up individual. He's rather selfish, however, and can come off as insensitive... just not on purpose, usually. He's very logic oriented and blunt. Despite not having a high moral standing, he values honesty and equality in his relationships.

He's a powerful caster, with years of experience under his belt. His specialty is offense, specifically strong area spells. Unfortunately, because those spells also affect friendlies, he can't use them as often as he'd like. On the flip side, using defensive spells sap him of energy, especially barriers.

Friday, May 11, 2012

WIP w/ CS6



Downloaded the trial for CS6 and have been trying it out~ This is what I have so far, hoping I can finish it in my freetime soon. <3

Fantasy & Figure Drawing


Lineart for the fantasy project, where we had to turn all of our classmates and our teacher into fantasy creatures. I plan to color this, but it's not quite done yet~

Everyone is as follows:

Jordan - Satyr
Dallas - Dryad
Pierre - Unicorn
Shelby - Dwarf
Nate - Griffin
Austin - Merman
Josh - Cthulhu
Kayla (me) - Medusa
Kyle - Minotaur
Sam - Dragon
Holly - Fairy

And during the two weeks we worked on this in class, we also did some Life Drawing:



Thursday, April 12, 2012

Expressions


4 realistic, 4 caricature--or basically, my own style I suppose. Had fun with these!

Web Resource
While I personally draw humans, her style is amazing, well refined, and detailed. Her characters are memorable and her backgrounds amazing--I love her webcomic, Lackadaisy, and she's done a few tutorial-esque things that help me a lot.


During class we drew another self portrait, one realistic and one caricature.


New Concepts

Just something I've been working on in my spare time. Recently reworked some character outfits for my story--meet the Combat Magi.

I combined design elements from the old uniform (that was no longer in use) and added some more mystery to it... along with awesome, flowy robes. :) Had a lot of fun with these.

Friday, April 6, 2012

Lots and lots of poses.



Visual Thinking

This site talks about a program being implemented into schools that teach Visual Thinking and explains how it improved many, many skills across the board.

Friday, March 30, 2012

Progress shots: Aaron

Since I just completed a personal project this week, I thought I'd share the progress shots of my most recent piece! It'll take you through a few steps of lineart to the final piece. There's always quite a big transformation from my sketch to lineart, as you can see.


Monday, March 19, 2012

Bone, Muscle, Skin... and Flex!

Skeleton:

Muscles:

Skin:
[As of current, the hands don't have skeletal/muscular structures--I apologize!]


Web Resource:

Dan Luvisi is an artist I've admired for some years now. I found him on DA; a guy who painted ridiculously well and got front page once in awhile. He has no college education, or formal art school, but pushed himself to great heights. He's become published and now is on his way to having a movie created from his graphic novel, Last Man Standing. He's done covers for a few comic titles and is working on a new project called Redemption. A really amazing guy.

Saturday, March 10, 2012

Skeleton and Muscular Structure

  

Class 1's study of the skeleton and muscles, labeled. :) 

It's a medical website, a pharmaceutical one (judging by the name). They have a nice, large gallery of both overall and detail views of the skeletal and muscular systems.
The ones I found most helpful were these 10:

1 * 2 * 3 * 4 * 5

6 * 7 * 8 * 9 * 10